Exploring the city saga through gamification: case of Bhopal city

dc.contributor.authorGhosh, Priyatapa
dc.date.accessioned2021-08-09T09:51:18Z
dc.date.available2021-08-09T09:51:18Z
dc.date.issued2020-07
dc.description.abstractA nation like India with its colossal expanded culture, varied customs, traditions and countless traveller goals in various areas, relies prevalently on the travel industry for overall improvement. In all the broadening it is a significant need of the visitor to be given by all the definite data of that place and furthermore it is a significant requirement for the city to elevate itself so as to bring fascination. Bhopal, the capital city of Madhya Pradesh has a rich past and a number of destinations for heritage tourism. It is also an educational hub with thousands of students from parts of India turning up for various types of courses from the renowned institutions. The youth today are said to be the building bridges between people and culture. They are the ones who are curious about the present and the future and are also the ones who circulate their experiences for the betterment. It was observed that the city was unable to create a buzz about itself in spite of it having a variety in tourism. The local residents as well as these youths who are supposed to know the maximum failed in terms of being well versed with the glory of the city. The aim of initiating this project was to develop a medium in an interactive way as an attempt to educate these youths specifically the students so that they could create a whole new attraction and help establish a destination which in turn will also contribute to the promotion of the city.en_US
dc.identifier.urihttp://dspace.spab.ac.in/xmlui/handle/123456789/1536
dc.language.isoenen_US
dc.publisherSPA Bhopalen_US
dc.relation.ispartofseriesTH001332;2018MDES018
dc.subjectBhopal cityen_US
dc.subject2018MDESen_US
dc.titleExploring the city saga through gamification: case of Bhopal cityen_US
dc.typeThesisen_US

Files

Collections